NEON CARD SHARK is a skill slot. Two tables, always. You do not spin for a random book. You DEAL, HOLD the cards you want, then DRAW. What you keep is the math. The shark is watching.
1. DEAL — each table pays its own bet and gets 9 cards from a shuffled shoe.
2. HOLD — tap any card to keep it. You have 8 seconds. Held cards stay. The rest go back in the draw.
3. DRAW — unheld seats refill from the remaining shoe. 5 paylines evaluate.
4. SHARK BITE — if either table hits, a marker slides across a labeled bar (×1 · ×2 · ×5 · ×2 · ×1). Press TAP TO STOP (or space) when it is on the zone you want. Pink center is ×5. The sides are ×1 and you keep the line pays only. The hold is still the real skill; this is a timing bonus on top of a win.
DEALER HOLD shows the house-recommended hold for the pitch: a skilled player vs a tap-nothing novice. Same shoe. Different result.
Each table has 5 paylines. Land 3 matching symbols on a payline to win, and wins on multiple lines add up. WILD substitutes for every symbol. A leading pair of WILDs on a line pays 2× on its own.
Pays are per line, times your bet on that table:
This demo uses a skill RGS mock (seeded shoe + hold mask + draw). Production settles the same contract on the server. A novice who holds nothing will lose more than a player who holds pairs and wilds.
DEAL ALL deals both idle tables. During HOLD it becomes DRAW ALL. Each table also has its own DEAL / DRAW. BET ALL sets both stakes. DEALER HOLD during the hold window applies the recommended cards (meeting demo).
Appently Gaming skill-slot example. Not a Stake Engine title. Malfunction voids all wins and plays. Outcomes in this build are decided by the shuffled shoe plus your holds and the shark-bite tap — not by a precomputed book. Please play responsibly.